Comeback Kid: I played on Tactician and from my experience, I think it's not that hard to avoid dying at all throughout the game. Granted, I haven't played an archer build, but I really don't know how much of a special arrow spammer you must be for this Talent to be that useful.ģ. Arrow Recovery: The fact that special arrows are fairly abundant in this game, even powerful ones, makes this Talent underwhelming fairly early. I realize I can totally give away these two Talents to get something else that actually helps maximize the effectiveness of my build.Ģ. Later on, when all my stats/skills are high and I have all sorts of gears that increase my stats/skills (and I can pretty much buy anything I need at this point), 1 or 2 points don't matter that much any more. But anyway, in my experience, I find that these two are only really attractive during early game. They don't really "decide what your character can do" like Talents are supposed to do. All Skilled Up / Bigger and Better: these two are really of their own kind. So I feel that Talents really should be more useful overall, than just some extra flavor you can totally do without.ġ. Yet at level 21, you can get up to only 5 Talents from leveling up - I'm not counting some special ones. We have a total of 34 Talents, excluding special ones. Now some Talents are "decent", but when you compare them to the game-changing ones, they become really underwhelming. Talents kind of lost their novelty for me when I was about 2/3 through the game. I remember during early game, every level-up was really exciting. Why? Because not much left is that interesting or useful. At some point in the game, around level 15-ish, upon leveling up, I opened up the Talents panel, and realized that, I wasn't even sure what to take next.
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